

To use these numbers, you must add up you shield, defense, and absorption in the character stats with a stim on to get your stat budget. 27% = 650 Ratingī) KeyboardNinja’s theorycrafted numbers for ideal distribution

Can be used while stunned, but cannot be used while above 70% max HP Whenever you take damage, a charge is consumed, healing you for a moderate amount. Enraged Defense: Grants 10 charges of Enraged Defense for 30 seconds.Saber Reflect: Reflects any targeted ranged, Force or Tech abilities back at the attacker for a few seconds, and generates a high amount of threat on all nearby enemies.Saber Ward: Increase user melee and ranged Defense chance by 50%, and reduce all Force and Tech damage taken by 25% for a short while.The extra HP is lost when the effect wears off Endure Pain: Increase your maximum HP by 30% for a short while.Saber Reflect is an incredibly powerful cooldown, and the most versatile and useful CD you have access to. The Juggernaut is also the worst off tank class other than for applying an armor reduction debuff, as a lot of their rotation and Rage management requires them to be regularly taking damage. They lack any ranged ability besides Saber Throw, and Rage generation could be considered worse than the other tanks’ resource management, especially when it comes to burst damage. They have some procs and buffs to maintain that make the rotation a little less balanced than Powertechs, but keeping them up is really simple and doesn’t require RNG to get an edge. Most of their threat generation comes from high threat abilities instead of raw dps. They have high mitigation and damage reduction, the best defensive CDs available, and above average group utility, but below average threat control and dps.

The Juggernaut Immortal class is the all-rounder of the tank classes, being relatively good at everything.
